Thursday, June 25, 2009

Batman Arkham asylum combat system

Some boss battles are focused on combat while others will focus on gadgets. Combat description features Batman perched on a high ledge in a wide open room as he watches some of the Joker's thugs rifle through drawers. Batman switches to investigation mode using a blue tinted visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives. One thug is carrying a machine gun, so Batman jumps off the ledge, spreads his cape, and stuns him. He then swipes his cape to stun his other enemies and engages them in combat. FreeFlow Combat is accomplished using only three buttons: Attack, Stun and Takedown.

During battle, a combo multiplier at the top of the screen will increase with every strike. Once the combo expires, a colony of bats will swirl around Batman and then contribute to an experience bar on the left side of the screen. In an RPG-like skill tree system players will be able to distribute points where they prefer. Gadgets are revealed by collecting items in secret rooms, and they can be upgraded using accumulated experience points to access new areas. The player will need gadgets to survive against certain enemies. There are sections that involve stealth, although the developers state that they prefer to call them "Predatory" gameplay sections, as stealth tends to imply weakness. Batman can create distractions with bodies and victims' yells, and then stalk the guards as they go to inspect. The combat experience is heightened using realistic physics.

All this clips belong to warner bros interactive, DC comics, rocksteady studios, and eidos


Batman: Arkham Asylum Free Flow Combat Trailer



Batman : Arkham Asylum - Official Invisible Predator Trailer


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